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Post by Caretaker on Dec 27, 2016 18:47:00 GMT 8
HUMAN MOVES
Human moves only activate when a contract with a Pokémon partner is made. Moves tend to only activate when the partners are in radius; as long as they are in proximity of each other abilities and moves work. [break][break] Moves are the main reason Pokémon partner with humans in the first place, it gives them an edge, be it for tournament fighting or simply trying to get by in the streets of Xintian. [break][break] Currently, we have 32 moves for humans to choose from. Listed below are the moves divided by type, but before you jump in, here are a few words that might help you understand and decide on which moves to take: [break][break]
energy Energy for humans work just like Pokémon Power Points work for them. Simply put, in Zhandou the Energy is the number of times a human can use a move in a thread. [break][break]
rounds Rounds are the amount of posts it takes you to post again. Threads usually have an order in which participants post in. The rules for posting are dependent on the thread creator and it’s participants, but usually the first posts of participants in a thread determine the order in which they continue posting. One round would be from the moment you post until you post again. The next time you post your round is up.
[nospaces]
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Post by Caretaker on Dec 29, 2016 20:18:18 GMT 8
[nospaces]
BUG TYPE MOVES
Although they are super effective against Psychic, Dark, and Grass-types, Bug-types are unable to deal a lot of damage to many other types, as seven types (Fire, Flying, Fighting, Poison, Ghost, Steel, and Fairy) resist Bug-type moves. [break][break] Bug-types, however, are by no means ineffectual. Bug-types learn many powerful statuses moves, as well as frequently having access to moves of other types. Although their base power may be lacking, almost every offensive Bug-type move has a great utility that hinders the opponent or helps the user.
[break][break]
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Post by Caretaker on Jan 13, 2017 12:28:46 GMT 8
[nospaces] DARK TYPE MOVES
Dark-type moves are especially useful when combating Psychic and Ghost-types. Dark is designed to have a key immunity to Psychic moves. However, most Dark-type Pokémon have poor HP, Defense, and Special Defense stats, though there are others with high defensive stats, such as Tyranitar, Umbreon, Mandibuzz, and Drapion.
[break][break]
Fairy type is super effective against Dark and not resisted by Ghost. Dark-types are also unaffected by any opposing priority status moves caused by the Ability Prankster.
[break][break]
Dark pairs well with Poison defensively—the latter nullifies all of the former's weaknesses, while Dark removes Poison's weakness to Psychic, leaving a single Ground weakness. Dark-type attacks work very well with Fairy-type attacks since the rare Steel/Fairy is the only combination that resists both
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Move
| Effect
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Dark Void
| Causes sleep
| Embargo
| Target is prevented from using items
| Fake Tears
| Lower target's Resolve
| Flatter
| Confuse target but raise their Intelligence
| Hone Claws
| Raises Strenght and Dexterity
| Memento
| Lowers the target's Strenght and Dexterity
| Nasty Plot
| Raises target's Perception
| Quash
| Attack multiple times
| Snatch
| Steals the target's next beneficial move
| Switcheroo
| Switch held items with the target
| Taunt
| Taunts the target into only using attack moves
| Topsy-Turvy
| All stat changes affecting the target become the opposite
| Torment
| Prevents the target from using the same move twice
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Post by Caretaker on Jan 13, 2017 12:50:46 GMT 8
[nospaces] DRAGON TYPE MOVES
Another basic mechanic concerns the expenditure of points.
[break][break]
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Post by Caretaker on Jan 13, 2017 12:53:51 GMT 8
[nospaces] ELECTRIC TYPE MOVES
Another basic mechanic concerns the expenditure of points.
[break][break]
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Post by Caretaker on Jan 13, 2017 12:55:28 GMT 8
[nospaces] FAIRY TYPE MOVES
Another basic mechanic concerns the expenditure of points.
[break][break]
INFOR HERE
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Post by Caretaker on Jan 13, 2017 12:56:03 GMT 8
[nospaces] FIGHTING TYPE MOVES
Another basic mechanic concerns the expenditure of points.
[break][break]
INFOR HERE
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Post by Caretaker on Jan 13, 2017 12:56:36 GMT 8
[nospaces] FIRE TYPE MOVES
Another basic mechanic concerns the expenditure of points.
[break][break]
INFOR HERE
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Post by Caretaker on Jan 13, 2017 12:57:26 GMT 8
[nospaces] FLYING TYPE MOVES
Another basic mechanic concerns the expenditure of points.
[break][break]
INFOR HERE
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Post by Caretaker on Jan 13, 2017 12:58:03 GMT 8
[nospaces] GHOST TYPE MOVES
Another basic mechanic concerns the expenditure of points.
[break][break]
INFOR HERE
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Post by Caretaker on Jan 13, 2017 13:00:02 GMT 8
[nospaces] GRASS TYPE MOVES
For both Pokémon and humans, used differently. [break][break]
More info here
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Post by Caretaker on Jan 13, 2017 13:00:31 GMT 8
[nospaces] GROUND TYPE MOVES
For both Pokémon and humans, used differently. [break][break]
More info here
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Post by Caretaker on Jan 13, 2017 13:00:55 GMT 8
[nospaces] ICE TYPE MOVES
[attr="class","scroll-content updates"]
For both Pokémon and humans, used differently. [break][break]
More info here
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Post by Caretaker on Jan 13, 2017 13:01:33 GMT 8
[nospaces] NORMAL TYPE MOVES
Noraml type info. Moves:
[break][break]
Move
| Effect
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Swords Dance
| Reset user's lowered stats
| Whirlwind
| Raises Special Defense by 1 stage
| Tail Whip
| Raises Attack by 1 stage
| Leer
| Raises Attack by 1 stage
| Growl
| Raises Defense by 1 stage
| Roar
| Raises Defense by 1 stage
| Sing
| Raises Speed by 1 stage
| Supersonic
| Raises Speed by 1 stage
| Disable
| Reset user's lowered stats
| Growth
| Raises Special Attack by 1 stage
| Mimic
| Raises accuracy by 1 stage
| Screech
| Raises Attack by 1 stage
| Double Team
| Reset user's lowered stats
| Recover
| Reset user's lowered stats
| Harden
| Raises Defense by 1 stage
| Minimize
| Reset user's lowered stats
| Smokescreen
| Raises evasiveness by 1 stage
| Defense Curl
| Raises accuracy by 1 stage
| Focus Energy
| Raises accuracy by 1 stage
| Metronome
| None
| Soft-Boiled
| Reset user's lowered stats
| Glare
| Raises Special Defense by 1 stage
| Lovely Kiss
| Raises Speed by 1 stage
| Transform
| Fully restores user's HP
| Flash
| Raises evasiveness by 1 stage
| Splash
| Raises Attack by 3 stages
| Sharpen
| Raises Attack by 1 stage
| Conversion
| Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
| Substitute
| Reset user's lowered stats
| Sketch
| Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
| Mind Reader
| Raises Special Attack by 1 stage
| Conversion 2
| Fully restores user's HP
| Protect
| Reset user's lowered stats
| Scary Face
| Raises Speed by 1 stage
| Belly Drum
| Fully restores user's HP
| Foresight
| Boosts critical-hit ratio
| Perish Song
| Reset user's lowered stats
| Lock-On
| Raises Speed by 1 stage
| Endure
| Reset user's lowered stats
| Swagger
| Reset user's lowered stats
| Milk Drink
| Reset user's lowered stats
| Mean Look
| Raises Special Defense by 1 stage
| Attract
| Reset user's lowered stats
| Sleep Talk
| Boosts critical-hit ratio
| Heal Bell
| Fully restores user's HP
| Safeguard
| Raises Speed by 1 stage
| Pain Split
| Raises Defense by 1 stage
| Baton Pass
| Reset user's lowered stats
| Encore
| Raises Speed by 1 stage
| Sweet Scent
| Raises accuracy by 1 stage
| Morning Sun
| Reset user's lowered stats
| Psych Up
| Fully restores user's HP
| Stockpile
| Fully restores user's HP
| Swallow
| Reset user's lowered stats
| Follow Me
| Reset user's lowered stats
| Nature Power
| None
| Helping Hand
| Reset user's lowered stats
| Wish
| Raises Special Defense by 1 stage
| Assist
| None
| Recycle
| Raises Speed by 2 stages
| Yawn
| Raises Speed by 1 stage
| Refresh
| Fully restores user's HP
| Camouflage
| Raises evasiveness by 1 stage
| Teeter Dance
| Raises Special Attack by 1 stage
| Slack Off
| Reset user's lowered stats
| Odor Sleuth
| Raises Attack by 1 stage
| Tickle
| Raises Defense by 1 stage
| Block
| Raises Defense by 1 stage
| Howl
| Raises Attack by 1 stage
| Acupressure
| Boosts critical-hit ratio
| Lucky Chant
| Raises evasiveness by 1 stage
| Me First
| Raises Speed by 2 stages
| Copycat
| Raises accuracy by 1 stage
| Captivate
| Raises Special Defense by 2 stages
| Simple Beam
| Raises Special Attack by 1 stage
| Entrainment
| Raises Special Defense by 1 stage
| After You
| Raises Speed by 1 stage
| Shell Smash
| Reset user's lowered stats
| Reflect Type
| Raises Special Attack by 1 stage
| Bestow
| Raises Speed by 2 stages
| Work Up
| Raises Attack by 1 stage
| Noble Roar
| Raises Defense by 1 stage
| Play Nice
| Raises Defense by 1 stage
| Confide
| Raises Special Defense by 1 stage
| Happy Hour
| Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
| Celebrate
| Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
| Hold Hands
| Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
| Spotlight
| Raises Special Defense by 1 stage
| Laser Focus
| Raises Attack by 1 stage
| Tearful Look
| Raises Defense by 1 stage
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Post by Caretaker on Jan 13, 2017 13:03:58 GMT 8
[nospaces] POISON TYPE MOVES
Another basic mechanic concerns the expenditure of points.
[break][break]
INFOR HERE
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